Science·Forces & Motion·procedural
Testing Push & Pull Designs
Analyse data to determine if a design solution works as intended to change the speed or direction of an object with a push or pull
Suggested ages 5–6
Learning journey
Your child is learning about forces — understanding how pushes and pulls can make objects move faster, slower, or change direction, and testing different ways to affect motion.
Evidence of understanding
- Test a simple design (e.g. ramp, launcher) and collect data on whether it meets the goal
- Analyse results to determine if the design works as intended
- Suggest modifications based on the data to improve the design's performance
Assessment prompt
If Testing Push & Pull Designs builds a ramp to make a ball go into a cup, can they test it and figure out what to change if the ball misses?
Standards alignment
K-PS2-2US · ngss-k5
K-PS2-2
Next Generation Science Standards (NGSS) K-5