C Curriculum Explorer
Science·Forces & Motion·procedural

Testing Push & Pull Designs

Analyse data to determine if a design solution works as intended to change the speed or direction of an object with a push or pull

Suggested ages 5–6

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Learning journey

Your child is learning about forces — understanding how pushes and pulls can make objects move faster, slower, or change direction, and testing different ways to affect motion.

Evidence of understanding

  • Test a simple design (e.g. ramp, launcher) and collect data on whether it meets the goal
  • Analyse results to determine if the design works as intended
  • Suggest modifications based on the data to improve the design's performance

Assessment prompt

If Testing Push & Pull Designs builds a ramp to make a ball go into a cup, can they test it and figure out what to change if the ball misses?

Standards alignment

K-PS2-2US · ngss-k5

K-PS2-2

Next Generation Science Standards (NGSS) K-5