Computing·Artificial Intelligence·conceptual
AI in Computer Games
How computer game characters 'decide' what to do; simple rule-based AI vs learning AI; NPCs, difficulty adjustment; AI as the opponent in chess or board games
Suggested ages 7–9
Evidence of understanding
- Explain how a computer opponent in a game decides its moves
- Describe the difference between a game character that follows fixed rules and one that learns from the player
- Give an example of AI making a game more fun (adjusting difficulty, generating levels)
Assessment prompt
When AI in Computer Games plays a video game against the computer, could they explain how the game's characters 'decide' what to do?
Standards alignment
No external standards are linked to this topic.