C Curriculum Explorer
Computing·Artificial Intelligence·conceptual

AI in Computer Games

How computer game characters 'decide' what to do; simple rule-based AI vs learning AI; NPCs, difficulty adjustment; AI as the opponent in chess or board games

Suggested ages 7–9

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Evidence of understanding

  • Explain how a computer opponent in a game decides its moves
  • Describe the difference between a game character that follows fixed rules and one that learns from the player
  • Give an example of AI making a game more fun (adjusting difficulty, generating levels)

Assessment prompt

When AI in Computer Games plays a video game against the computer, could they explain how the game's characters 'decide' what to do?

Standards alignment

No external standards are linked to this topic.