Topic catalogue
Explore the curriculum
Search 1,590 matching topics by subject, domain, and learner age.
Telling time to the minute
Measurement
Measure and begin to record time in hours, minutes, and seconds
Telling Time: Hours and Half Hours
Measurement
Tell the time to the hour and half past the hour, and draw clock hands to show these times
The teen numbers
Number Representation & Place Value
Understand that the teen numbers (11–19) are composed of ten ones and some further ones (early place value)
Turns & Directions
Geometry
Describe movement and direction, including whole, half, quarter, and three-quarter turns
Two written numerals between 1 and 10
Counting & Cardinality
Compare two written numerals between 1 and 10 to determine which is greater or less
Using objects to model real problems
Mathematical Thinking
Use objects, drawings, or simple number sentences to represent a real-world situation (early mathematical modelling)
What Is a Half?
Fractions
Recognise, find, and name a half as one of two equal parts of an object, shape, or quantity
10 More or 10 Less
Number Representation & Place Value
Mentally find 10 more or 10 less than a given two-digit number without counting
2-D faces on 3-D shapes
Geometry
Identify 2-D shapes on the surface of 3-D shapes (e.g. a circle on a cylinder, a triangle on a pyramid)
2-D shapes (age 6+)
Geometry
Identify and describe properties of 2-D shapes including the number of sides and line symmetry in a vertical line
A Ten Is Ten Ones
Number Representation & Place Value
Understand that 10 can be thought of as a bundle of ten ones — called a 'ten'
Adding and subtracting tens mentally
Addition & Subtraction
Add and subtract a two-digit number and tens mentally and using concrete/pictorial representations
Adding money and giving change
Measurement
Find different combinations of coins that equal the same amount of money
Adding Three Small Numbers
Addition & Subtraction
Add three one-digit numbers using strategies including looking for pairs that make 10
Adding two two-digit numbers
Addition & Subtraction
Add and subtract two two-digit numbers using concrete objects, pictorial representations, and mental methods
Adding within 100
Addition & Subtraction
Add within 100 using strategies based on place value, including adding a two-digit and one-digit number, and a two-digit and a multiple of 10
Addition and subtraction strategies
Addition & Subtraction
Use counting on and counting back as strategies for addition and subtraction
Addition and subtraction within 20
Addition & Subtraction
Add and subtract within 20 using strategies such as making ten, decomposing a number leading to ten, and using known facts
Addition in any order
Addition & Subtraction
Understand and apply the commutative property of addition: addends can be added in any order
Angles in triangles (age 6+)
Geometry
Distinguish defining attributes of shapes (e.g. triangles are closed and three-sided) from non-defining attributes (e.g. colour, orientation, overall size)
Building with 3-D Shapes
Geometry
Compose three-dimensional shapes (cubes, right rectangular prisms, right circular cones, right circular cylinders) and create composite shapes; build new shapes from component shapes
Choosing measurement units
Measurement
Choose and use appropriate standard units to measure length (m/cm), mass (kg/g), temperature (°C), and capacity (litres/ml) to the nearest appropriate unit
Commutative Multiplication
Multiplication & Division
Understand and apply the commutative property of multiplication and recognise that division is not commutative
Comparing and ordering measurements
Measurement
Compare and order lengths, mass, and capacity and record results using >, <, and =